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Free Download Digital Tutors Cg101 Tutorials

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Posted By : bestsoft84 | Date : 22-10-2013, 18:20 | Comments : 0
Digital Tutors Sculpting The Human Body In Zbrush

Digital Tutors Sculpting The Human Body In Zbrush | 696 MB

In this ZBrush tutorials we are going to combine everything learned in previous ZBrush anatomy tutorials where we learned how to sculpt individual parts of the human body.
Posted By : Latest | Date : 17-12-2013, 11:37 | Comments : 0
Digital Tutors - Introduction to After Effects for Compositors

Digital Tutors - Introduction to After Effects for Compositors
Duration 5h 6m Level Beginner Project Files Included l 2.7 GB

In this series of tutorials, we will learn how to create a shot composite from start to finish. This course will take you through all of the things that you need to know to get started creating beautiful and realistic composites in After Effects.
Posted By : Latest | Date : 31-01-2014, 04:06 | Comments : 0
Digital Tutors - Rotoscoping in After Effects

Digital Tutors - Rotoscoping in After Effects
Duration: 1h 17m | Video: AVC (.mp4) 1280 x 720 15fps | Audio: AAC 44.1KHz 2ch | Beginner
Genre: eLearning | 610 MB

In this series of tutorials we will learn how to get started rotoscoping in After Effects. We start out by learning how to draw and edit masks followed by how you can use these masks to create rotoscopes for more complex shapes.
Posted By : Latest | Date : 17-12-2013, 11:54 | Comments : 0
Digital Tutors - Introduction to MotionBuilder 2014

Digital Tutors - Introduction to MotionBuilder 2014
Duration 3h 20m Level Beginner Project Files Included

In this set of tutorials you will learn how to use MotionBuilder's advanced and intuitive animation tools.
Posted By : Latest | Date : 17-12-2013, 12:16 | Comments : 0
Digital Tutors - UV Mapping Techniques for Games in 3ds Max

Digital Tutors - UV Mapping Techniques for Games in 3ds Max
Duration 3h 17m Level Intermediate Project Files Included l 1.6 GB

In this series of tutorials we will learn how to unwrap 3d models for games.
Posted By : Latest | Date : 24-12-2013, 04:58 | Comments : 0
Digital Tutors - Modeling Interiors in Maya

Digital Tutors - Modeling Interiors in Maya
Duration 4h 26m Level Intermediate Project Files Included 15 FPS MP4


In this series of tutorials, we will use a variety of tools and techniques to model a home interior.This particular interior will be a little more warm and rustic. It will provide us with some different challenges, but will produce a nice result once you’re done.
Posted By : Latest | Date : 3-02-2014, 04:56 | Comments : 0
Digital Tutors - Getting Messy with Debris for Games in 3ds Max

Digital Tutors - Getting Messy with Debris for Games in 3ds Max
Duration 1h 18m Level Intermediate Project Files Included

In this series of tutorials we will be discussing several techniques for creating debris for games.
Posted By : Latest | Date : 17-12-2013, 03:42 | Comments : 0
Digital Tutors - ZBrush for Mudbox Artists

Digital Tutors - ZBrush for Mudbox Artists
Duration 2h 13m  Level Intermediate Project Files Included 15 FPS MP4 l 3.18 GB


In this series of tutorials, we will talk about some of the things Mudbox artists need to know when working in ZBrush.
Posted By : Latest | Date : 19-11-2013, 00:10 | Comments : 0
Digital Tutors - Facial Rigging for Games in 3ds Max

Digital Tutors - Facial Rigging for Games in 3ds Max
Duration 3h 15m Level Intermediate Project Files Included 15 FPS MP4

In this series of tutorials we will learn how to create a game-ready facial rig in 3ds Max. We’ll start by creating our facial skeleton. We’ll then cover skinning techniques that help to ease the weight painting
Posted By : Latest | Date : 28-11-2013, 16:53 | Comments : 0
Digital Tutors - Introduction to Character Rigging in Maya

Digital Tutors - Introduction to Character Rigging in Maya
Software : Autodesk Maya 2014 | Project Files Included | 15FPS MP4 | 2 GB

In this series of tutorials you will gain a solid foundation in the character rigging process. We'll get started by first learning how to create a skeleton that is clean and that will deform well. We'll then bind our character to our skeleton and cover some time-saving weight painting techniques. After that, we'll set up controls that are user-friendly. Along the way, we will also learn how a control object's Rotate Order can help to prevent Gimbal Lock interpolations, how to export skin weights using MEL, as well as how to mirror Blend Shapes and use Blend Shape targets to correct deformations. By the end of this set of tutorials, you will have the understanding needed to rig your own characters.
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